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In-Game Purchase Literacies to Support Policy

05.11.2026 09:34 | Anonymous member (Administrator)

November 17, 2026

Online

We are delighted to invite you to the online session “In-Game Purchase Literacies to Support Policy”, organised by MeLCi Lab and featuring Dr Carla Sousa, Assistant Researcher at Universidade Aberta, Portugal.

The session will explore young people’s experiences of in-game purchases and the critical literacy skills that can help them understand the commercial mechanics and business models built into video games. Carla will discuss how these skills can support informed choices and rewarding gaming experiences, and how research in this area can inform policy.

Carla’s interdisciplinary research spans psychology, games, interactive media, artificial intelligence, accessibility and digital inclusion, with particular interests in media and AI literacy, learning, equity and autonomy.

Date: 17 November 2026

Time: 14:00 (Lisbon time)

Venue: Online via Microsoft Teams

Registration: here.

Read more: here.

Details on how to join the session will be shared closer to the date.

We look forward to welcoming you. Please feel free to share this invitation with colleagues and students who may be interested.

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