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  • 06.10.2022 13:36 | Anonymous member (Administrator)

    Deadline for proposals: 31 October 2022

    Edited by Frédérik Lesage and Michael Terren

    As part of Palgrave Macmillan’s “Creative Working Lives” series (edited by Susan Luckman and Stephanie Taylor) 

    The tools, instruments, and media used to create cultural artefacts have always played a key role in culture: they enable and constrain how creators express themselves through their works, and in doing so shape our understanding of skill, formal conventions, and the social order of culture and creativity. An increasing number of these tools for creative practices are software whose use is a near-compulsory aspect of the contemporary working lives of their practitioners. Despite the ubiquity of software tools in contemporary cultural production, and while there are studies that consider individual fields or industries, there have been few opportunities to consider this condition from an interdisciplinary perspective.

    This book will explore how creativity is increasingly designed, marketed, and produced through these digital products and services — a process we refer to as softwarization. We use this term as a kind of provocation that speaks to historically and materially specific sensibilities that shape contemporary cultural practices and creative industries. While softwarization draws particular attention to application software as the quintessential contemporary creative tool, we use the term to encompass a more complex digital assemblage that includes complementary processes in the composition of creative tools including their remediation, platformization, and datafication (to name only a few). If, as we argue, creative tools and softwarization are key to understanding contemporary cultural production, it is essential that we understand them as articulations of political forces, economic interests, and cultural forms in their own right.

    Creative Tools and the Softwarization of Cultural Production aims to advance this concept from a variety of creative disciplines and practices, toward a more holistic understanding of the relations between cultures and their contemporary means of production. By bringing disparate creative and methodological traditions together in one volume, we aim to provide a comprehensive overview of approaches for understanding this complex, emerging, and dynamic field that speaks beyond the disciplinary-specific categories of ‘tool,’ ‘instrument,’ and/or ‘software’. This edited book will make a unique intervention in the fields of cultural production and the cultural and creative industries.

    This edited volume is to be published in late 2023 in Palgrave Macmillan’s “Creative Working Lives” series, edited by Susan Luckman and Stephanie Taylor. We welcome contributions from researchers, instructors, and creative practitioners from any discipline. We also welcome contributions from anywhere in the world.

    Examples of creative tools:

    We acknowledge that ‘creative tools’ and ‘software tools’ are imprecise terms that point to the lack of shared vocabulary across disciplines — thus, we find it appropriate to suggest example types of tools that we are particularly interested in:

    1.       Digital audio workstations (Pro Tools, Ableton Live, GarageBand), plug-ins, software synthesisers, and peripheral hardware

    2.       Image editors (Photoshop, Sketch) and historical visual editors (e.g. Flash, Corel Draw) 

    3.       Video editors (Premiere Pro, Final Cut)

    4.       Game engines (Unity, Unreal), middleware (Wwise), and in-game creative tools (Roblox, Minecraft)

    5.       3D modelling (CAD, Blender) and animation software (Maya)

    6.       Bespoke text editors (e.g. Scrivener, Ulysses) and mainstream text editors used in literary production (Microsoft Word, Google Docs, LibreOffice)

    7.       Suites, software bundles, and parent companies (Adobe Creative Cloud, Avid, Apple, Autodesk) and historical examples (Macromedia)

    8.       Presentation software (PowerPoint, Canva)

    9.       Social media content creation functionality (e.g. video editing in TikTok)

    The chapters for this book will be between 6000-7500 words and will be organised into the following broad areas: 

    Creative tools and technologies for cultural production: theoretical perspectives

    Chapters in this section will examine various definitions of creative tools and their implications for cultural production along various theoretical and methodological perspectives (ex. historical, ethnographic, political economic, etc.). How can scholars of cultural production take the role of media technologies and digital tools seriously without falling into technological determinism? In what ways does the softwarization of artistic and creative practice shape cultural production? What theories of techno-social relations can account for the rise, proliferation, and in some cases hegemonic status of softwarization? How can we reconcile changing conceptions of creativity and artistic agency with advancements in theories of technological mediation? How do existing conceptions of creative tools reproduce existing gendered and racialized inequities (to name only two)? How might we better critique such conceptions?  

    From tools to platforms: developing and maintaining technical ecologies

    Processes of softwarization for creative tools sometimes embrace the logic of the platform, bringing creatives, third-party developers, and secondary content creators together in some sort of mediated exchange of cultural goods. Distinct from content distribution platforms like Amazon, Spotify, or Netflix, the platformization of creative tools can foster new industries, such as audio plug-ins or 3D model libraries, bringing reputation and diversity to the platform. However, developing for privatised platforms carries risks and contingencies, and, as attested by Photoshop’s transition to Creative Cloud, can be captured into proprietary ecosystems. In this section, we consider the political, economic, and infrastructural effects of organising cultural production and tool development in this way. We also consider adjacent processes and structures of development such as certified educational programmes, proprietary or third-party hardware, application programming interfaces (APIs) for creative tools, and software-as-a-service pricing models. 

    Cultures of creative tools: communities of practice and their individuation 

    Commercial interests continue to co-opt and reify artistic and creative methods into tools as a means of establishing a particular, neoliberal kind of creative working life. This engenders new forms of community and participation, from social media platforms and forums dedicated to certain creative tools to communities of artistic and creative practitioners organising to design and disseminate and use creative tools that challenge this alienating creativity dispositif. In this section, we collect case studies and examples of collaborations, remixes, hacks, and any other alternative approaches to creative tools for cultural production. 

    The following is a list of potential topics:

    • Bridging theories of technology and cultural production
    • Categorical distinctions between software tools and digital media
    • Theoretical perspectives on creative agency and its mediation/mediatization through creative tools
    • Cultural/creative industries of software and creative tools
    • The material assemblages of creative tools
    • Affordances of softwarization and creative tools
    • The marketization, financialization, and/or assetization of creative practice through software
    • Cultural work of designing creative tools
    • Creative labour with creative tools
    • Critical pedagogical perspectives on creative tools
    • (Con)figurations of creativity through creative tools
    • Representations of creative subjectivities through advertising and grey literature on software tool
    • Gendered subjectivities of creative tools and their communities
    • Global perspectives on creative tools and their intersections with race, class, and cultural capital
    • Colonizing and decolonizing creative practice through software
    • Alternative uses of creative tools
    • The aesthetic economies of plugins and patches 
    • Social media as creative tools
    • Gaming and creative tools
    • Music and creative tools
    • Graphic design and creative tools
    • Video and creative tools
    • Memes and creative tools
    • Presentations and creative tools
    • Visualization and creative tools
    • Photography and creative tools
    • Conceptualizing creative tools for cultural production 
    • Exploring the various modalities of creative tools
    • The platformization of creative tools
    • Designing software tools greater creative autonomy for practitioners
    • Creative tools and the culture industry

    Potential list of approaches and methodologies invited to discuss these topics:

    • Software studies 
    • The political economy of creative tools
    • Comparative studies of softwarization
    • Historical studies of creative tools
    • Case studies of creative tools for alternative forms of co-creation and distribution
    • Case studies of the softwarization of creative practices
    • Communities of practice and creative tools
    • Creative organizations and creative tools
    • Art worlds and software tools
    • Fields of cultural production and softwarization
    • Cultural techniques and softwarization
    • Media archaeologies of creative tools
    • Ethnographies of creative software development
    • Tool criticism and analysis

    About the editors:

    Frédérik Lesage is an Associate Professor in the School of Communication at Simon Fraser University in Vancouver, Canada, whose research focuses on the intersections between digital culture and cultural production. His work can be found in academic journals like Convergence, Fibreculture, and the International Journal of Communication. 

    Michael Terren is an academic and musician based in Boorloo/Perth, Australia, whose research focuses on digital audio workstations and their relationship with contemporary forms of labour, venture capital, and music culture. He works at Edith Cowan University and the University of Western Australia.

    Submission Instructions:

    Please send a 500 word chapter proposal by Monday 31 October 2022 to both Frédérik Lesage <flesage@sfu.ca> and Michael Terren <m.terren@ecu.edu.au>. In the subject line of your email, include “CTSCP Chapter Proposal”. In the body of your email include:

    Chapter title

    Section you are submitting to:

    Section 1: Creative tools and technologies for cultural production: theoretical perspectives

    Section 2: From tools to platforms: developing and maintaining technical ecologies

    Section 3: Cultures of creative tools: communities of practice and their individuation

    500 word proposal

    100 word bio of the authors

    Name of author(s), title(s), institution(s), & email addresses. 

    We will send out confirmations by Monday 14 November 2022. First drafts are expected by Monday 6 February 2023. All chapters will be 6000-7500 words including notes and references.

  • 30.09.2022 09:19 | Anonymous member (Administrator)

    4-7 January 2023

    Lisbon, Portugal

    Deadline: October 10, 2022

    The 3rd Lisbon Winter School for the Study of Communication is taking a comparative and global approach to the study of media and propaganda. Jointly organized by the Faculty of Human Sciences (Universidade Católica Portuguesa), the Center for Media@Risk at the Annenberg School for Communication (University of Pennsylvania), the School of Journalism and Communication (Chinese University of Hong Kong), the Annenberg School for Communication and Journalism (University of Southern California) and the Faculty of Social Sciences (University of Helsinki), the 3rd Lisbon Winter School offers an opportunity for doctoral students and early career post-doctoral researchers to strategize around the study of media and propaganda together with senior scholars in the field.

    Call for Applications

    At a time in which multiple places around the globe are dealing with the effects of rampant disinformation and misinformation, propaganda is being revealed as a concept before its time. Widely associated with the falsehoods, manipulation and brainwashing that often accompany wartime, propaganda has been generally seen as a negative phenomenon describing the practices of ‘others’ who aim to deceive individuals, groups and societies. But this connotation is far from universal. While states, organizations and groups in the Global North typically reject descriptions of their own activity as propaganda, in many geographies in the Global South propaganda is mostly understood as a less virulent product of political and commercial advertising. Regardless of its meaning, propaganda has always played a central role in human societies, performed by political, economic, religious, cultural and social agents who aim to mold public opinion and people’s perception of reality.

    In contemporary media landscapes that are marked by high polarization and a profusion of platforms for the instantaneous sharing of information, propaganda is easily disseminated and customized to allow its purveyors to reach specific targets in the context of wars, election campaigns, health crises and conflicts over identity and inclusion. Over the last decade, social media have become the main tools for disseminating not only state propaganda but also the sentiments of a wide set of interest groups designed to interfere in affairs by spreading untruthful narratives. While such activity has been apparent in multiple regions with the Covid-19 pandemic, political turbulence surrounding elections, mounting racial, gendered and ethnic violence as well as the recent invasion of Ukraine all point to a lingering resistance in the Global North to address these phenomena as propaganda. Instead, concepts like disinformation, misinformation, fake news and post-truth have become prevalent when describing the contemporary circulation of falsities and half-truths. For many, propaganda is seen as a thing of the past, despite its very real existence in these unstable times.

    In his seminal book written a century ago, Walter Lippmann noted that “under certain conditions [people] respond as powerfully to fictions as they do to realities,” adding that “in many cases they help to create the very fictions to which they respond.” To what extent is this phenomenon evident today? To which extent is it undermining the possibilities of digital participation? What role is being played by journalists, activists, scientists, medical practitioners and other invested individuals in countering it?

    These are some of the questions that will be addressed at the 3rd Lisbon Winter School for the Study of Communication. We welcome proposals by doctoral students and early career post-doctoral researchers from all over the world to discuss the intertwined relation between media and propaganda in different geographies and across time. The list below illustrates some of the topics for possible consideration. Other topics dealing with media and propaganda s are also welcome:

    · Dis- and misinformation, fake news and hate speech

    · Participatory propaganda

    · Warfare propaganda

    · (International) media and soft power

    · Propaganda and foreign policy

    · Social media platforms and disinformation

    · Fact-checking and other activities designed to counter propaganda

    · Media and the dissemination of fear

    · Persuasion, strategic communication and information management

    · Authoritarian regimes and populist movements and propaganda (both contemporary and historical cases)

    · Recreating history for propaganda purposes

    · Bots, sock puppets and the dissemination of propaganda

    · Deep fakes

    · Propaganda in specific national and regional contexts

    · Distorting science for propaganda purposes

    · Propaganda and climate change

    · Propaganda and racism

    · Propaganda and misogyny

    · Role of education in offsetting propaganda

    PAPER PROPOSALS

    Proposals should be sent to ucpwinterschool@gmail.com no later than October 10, 2022 and include a paper title, extended abstract in English (700 words), name, e-mail address, institutional affiliation and a brief bio (max. 100 words) mentioning ongoing research. Applicants will be informed of the result of their submissions by late- October.

    FULL PAPER SUBMISSION

    Presenters will be required to send in full papers (max. 20 pages, 1.5 spacing) by December 9, 2022.

    Winter School Convenors:

    • Barbie Zelizer, Annenberg School for Communication, University of Pennsylvania
    • Francis Lee, Chinese University of Hong Kong
    • Nelson Ribeiro, Universidade Católica Portuguesa
    • Risto Kunelius, University of Helsinki
    • Sarah Banet-Weiser, Annenberg School for Communication and Journalism, University of Southern California

    For more information, please visit the Winter School website: https://www.lisbonwinterschool.com/

  • 30.09.2022 09:11 | Anonymous member (Administrator)

    Tallinn University’s Baltic Film, Media and Arts School

    Tallinn University’s Baltic Film, Media and Arts School is hiring a research fellow (postdoc) to work on film and TV industry public value creation processes using data science or network science methods. The fellow will be part of the research project Public Value of Open Cultural Data (https://publicvalueofdata.tlu.ee) and soon to be launched Horizon Europe project titled CresCine. The latter will focus on cross-sectional analysis of film industry data from multiple international databases aimed that discovering trends affecting film production and consumption in Europe. This work will be carried out together with Europe's leading film industry institutions and universities. The fellow will be also closely collaborating with our Cultural Data Analytics Open Lab (https://cudan.tlu.ee) team. 

    Salary and other conditions are internationally competitive, please contact prof. Indrek Ibrus (indrek.ibrus@tlu.ee) for details. If agreed, the initial 2-year contract period can be extended by at least one year. More info about the position can be found here: https://www.tlu.ee/en/taxonomy/term/84/academic-competition-0

  • 30.09.2022 08:59 | Anonymous member (Administrator)

    Edited by: Philippe J. Maarek

    Explains the when and how of the different government communication strategies to COVID-19

    Compares initiatives and methods of various government communication responses to the pandemic

    Presents case studies and empirical evidence from all around the world.

    Do know that until October 13th, for the launch of the book, yourself or your library can benefit from a 20% discount either on the printed book or on its electronic version by ordering on link.springer.com using at checkout the code QG4zXPSV0X72Bk.

  • 30.09.2022 08:57 | Anonymous member (Administrator)

    Comunicazioni Sociali. Journal of Media, Performing Arts and Cultural Studies

    Deadline (EXTENDED): September 30, 2022

    Edited by Charles M. Ess, aline franzke shakti, Elisabetta Locatelli

    Since the late 1990s, Internet Research Ethics (IRE) has emerged as a burgeoning field, fueled by an ever-growing variety of ethical challenges and concerns (Zimmer and Buchanan, 2016). To name but a few, questions include how to minimize risks for researchers and research subjects, and issues surrounding informed consent and intersecting interests between corporations and academic approaches: both emphasize the importance of the integrity of researcher but also add challenges to Ethics Committees, who aim to confirm what research can or cannot be conducted (franzke et al., 2020). In recent years, the societal and technological landscape has changed and expanded still again: platforms such as social media and apps aggregate a significant number of users, generating new social, cultural, and media practices to study. Research into these realms is stimulating and challenging but further implies methodological and ethical issues surrounding both qualitative and quantitative approaches. Both ethnographies and big data approaches in particular have different but compelling ethical issues to consider (Zimmer, Kinder-Kurlanda, 2017; Zook et al, 2017). Actually, there is the need to study and comprehend users' behaviors and their socio-cultural implications but users need to be more aware of what may happen to the data they posted and also about the research they are involved into. Moreover, the complex nature of AI technology and platform logics has evoked thunderous academic debates surrounding buzzwords such as fake news, and the importance of taking up misinformation, hate speech and ethical reflection in social media research is more compelling than ever before. In addition to these changes, the role and importance of internet research ethics has grown for over a decade and the approach of having it incorporated by design into the research projects is increasingly more common (Ibiricu, Van Der Made, 2020). For example, when participating in public grants and fundings such as Horizon Europe, the evaluation of the ethics of research is an aspect required from the very beginning also for social sciences and humanities. This entails a specific attention to privacy and developing a new attitude and best practices also for these disciplines, with consequences for how research projects are developed and carried out, including ethics assessments from its very beginning through its dissemination. Among the new challenges there is also the need of making research data open, requiring a further level of reflection.

    Considering this landscape, the present issue of Comunicazioni Sociali. Journal of Media, Performing Arts and Cultural Studies focuses on the new challenges of the ethics of social media and internet research through eliciting papers addressing theoretical reflections and research projects across the world especially related to social sciences, media studies, performing arts, and cultural studies. This topic is consistent with the tradition of the journal and its attention to the research on media and its context.

    The aim is to make a collection of research experiences as well as theoretical reflections that can serve as useful examples and references for the academic community.

    The call for papers invites submission of abstracts regarding the following topics of internet and social media research ethics; abstracts on other topics related to internet research ethics are also welcome:

    • Informed consent;
    • Possible harms to research subjects (especially when dealing with vulnerable subjects such as children, immigrants and people at the margins, and sensitive issues, such as gender and health);
    • Potential harms vis-a-vis the safety and integrity of the researcher;
    • Privacy and data protection with small data (e.g., ethnographies, interviews) and big data;
    • The role of the research participants in the research project (e.g., considering them as active subjects, as in research with children or in research-action projects);
    • Internet Research Ethics across countries (e.g., comparative studies, the role(s) of Ethics Review Boards, etc.);
    • Ethics by design and the design of the research process;
    • Dissemination of the research and open data.

    Submission details

    Please send your abstract and a 150 words biographical note by September 30, 2022 to:

    redazione.cs@unicatt.it

    elisabetta.locatelli@unicatt.it

    aline.franzke@gmail.com

    c.m.ess@media.uio.no

    Abstracts should be between 300 to 400 words of length (in English). All submissions should include: 5 keywords, name of author(s), institutional affiliation, contact details and a short bio for each author. Authors will be notified of proposal acceptance/rejection by mid-October, 2022.

    If the proposal is accepted, the author(s) will be asked to submit the full article, in English, by February 17, 2023.

    Submission of a paper will be taken to imply that it is unpublished and is not being considered for publication elsewhere.

    Articles must not exceed 5’000/6’000-words (including references)

    For editorial guidelines, please refer to the section “Guide for the authors” on the Comunicazioni sociali website http://comunicazionisociali.vitaepensiero.com

    Contributions will be submitted to a double-blind peer review process.

    The issue number 2.2023 of Comunicazioni Sociali will be published in September, 2023.

    “Comunicazioni Sociali” is indexed in Scopus and it is an A-class rated journal by ANVUR in: Cinema, photography and television (L-ART/06), Performing arts (L-ART/05), and Sociology of culture and communication (SPS/08).

    References

    Franzke, aline shakti et al. (2020) Internet Research : Ethical Guidelines 3.0 Association of Internet Researchers. Available at: https://aoir.org/reports/ethics3.pdf.

    Ibiricu, B., & van der Made, M. L. (2020). Ethics by design: a code of ethics for the digital age. Records Management Journal, 30(3), 395–414. https://doi.org/10.1108/RMJ-08-2019-0044

    Zimmer, M. and Buchanan, E. (2016) Internet Research Ethics, Stanford Encyclopedia of Philosophy. Available at: https://plato.stanford.edu/entries/ethics-internet-research/.

    Zimmer, M., & Kinder-Kurlanda, K. (Eds.). (2017). Internet Research Ethics for the Social Age: New Challenges, Cases, and Contexts. Internet Research Ethics for the Social Age. New York: Peter Lang (Digital Formation series). https://doi.org/10.3726/b11077

    Zook, M., Barocas, S., Boyd, D., Crawford, K., Keller, E., Gangadharan, S. P., … Pasquale, F. (2017). Ten simple rules for responsible big data research. PLoS Computational Biology, 13(3), 1–10. https://doi.org/10.1371/journal.pcbi.1005399

  • 30.09.2022 08:37 | Anonymous member (Administrator)

    December 9, 2022

    Online event

    Deadline: October 15, 2022

    Continuing our research meetings focused on specific issues of mediatization research chaired by eminent experts (Göran Bolin (2017), Johan Fornäs (2018), Andreas Hepp (2019), Mark Deuze (2020) André Jansson (2021)), this year the workshop will take place online on the 9 December 2022 and it will be led by Professor Andrew Hoskins, University of Glasgow. We invite all mediatization researchers who wish to discuss their own research projects in a narrow and closed group of media scholars under the guidance of an expert. The title of this year's edition is: Mediatization of War.

    READ MORE: https://www.umcs.pl/pl/towards-development-of-mediatization-research-vi-mediatization-of-war,24329.htm#page-1

  • 30.09.2022 08:18 | Anonymous member (Administrator)

    Recent evidence on the state of mental health among academics paints an alarming picture. Faculty members and PhD students around the world run a high risk of developing mental health issues, such as psychological distress, anxiety, depression, and burnout, at some point in their career. Many of them seek professional help either through their institution or on their own as the availability of institutional support structures varies greatly across universities. 

    Overall, studies consistently point to a much higher prevalence of mental health issues among academics compared to most other working populations. COVID-19 has intensified work-related stress for many scholars, but the problem clearly predates the pandemic. The structural conditions of academic work, such as high publication pressure, fierce competition, and a culture of constant evaluation, are known to contribute to unhealthy levels of occupational stress. 

    Despite such growing awareness of mental health issues in the academic world generally, we know relatively little about the situation in the field of media and communication studies more specifically. To address this deficiency, ECREA – together with several other international associations of scholars – participates in a joint endeavor to map the state of mental health in scholars of media and communication.

    The first step in this effort is an online survey administered to media and communication scholars in late September and early October 2022. The aim of the survey is to gauge the scale of mental health issues in our field, identify structural conditions that produce greater vulnerability, and point to potential ways of improving the situation. The study was initiated and is coordinated by Thomas Hanitzsch and Antonia Markiewitz (both from LMU Munich) and Henrik Bødker (Aarhus University).

    Start the survey (active until October 18th, 2022): https://survey.ifkw.lmu.de/AMHiMCS/

  • 22.09.2022 22:39 | Anonymous member (Administrator)

    Special Issue of Northern Lights: Film & Media Studies Yearbook

    Deadline: October 1, 2022

    Deadlines: Abstracts of 400–500 words, together with a brief biographical note, should be submitted by 1 October 2022. Please email these directly to belen.puebla@urjc.es and sgomez@uva.es

    Full papers of 6500–7000 words are due on 15 December 2022.

    Description and Thematic Areas: 

    The contemporary challenges facing the political culture are to be seen as risks to the well-being and proper functioning of democratic systems.

    A functioning democracy requires that the role of the media, as vehicles of political socialization, but also as instruments of participation and public opinion, be taken into account. Consequently, the media are seen as both parts of the problem and part of the solution.

    The scope of the Special Issue, ‘Pop Politics on a Mutable Screen’, attempts to broaden the vision of political communication beyond hard news and to consider that the messages received by the audience increasingly include soft news and media associated with entertainment and popular culture.

    From cinema and television to video games, through the different social platforms and the figure of the prosumer.

    For this thematic issue, we invite theoretical and empirical contributions that explore how technological change affects and is affected by political communication processes and what characteristics make up the politainment. We would like to explore a wide range of topics involving political communication, entertainment, digital engagement, platformization, infotainment, screen time and alternative forms of communication as their central themes.

    Possible topics may include, but are not limited to:

    • Audiovisual content platforms with politainment formats, selective consumption, and social audiences.

    • Viral political content distributed through social media and platforms.

    • Gamification, politicking and digital games with political content.

    • Myth and ideology in contemporary video games

    • Ideological polarization, political spectacularization and hate speech through the reception of information on social networks.

    • Social algorithms in personalized information dissemination of spectacular political content.

    • Complexity and political discourses in entertainment contexts.

    • Mobilization and democratic constraints in the new digital ecosystem of the ideological polarization

    • Strategic use of entertainment in social networks for online campaigning and political engagement.

    • Democratic consequences and citizen perception of politainment.

    The role of the prosumer of political infotainment on the internet.

    • Characteristics, transmedia narratives and formats of the new political fiction in cinema and television.

    • Political storytelling: storytelling by politicians for strategic purposes.

    • Music entertainment to generate engagement among social audiences and other uses of music by political parties.

    • New strategies in digital campaigns, disguised advertising through infotainment, and gate-watching techniques to generate campaign content.

    • Political personification of politics and appearance of the political figure in unusual media and formats.

    • Representation of politicians in political infotainment content.

    • Emergence of political movements in new media.

    • Technification of politics.

    • Political ethics in infotainment.

    Full CFP can be found at: https://www.intellectbooks.com/asset/66825/1/NewCinema_Pop_Politics_on_a_Mutable_Screen_CfP.pdf

    The full author guidelines can be read at: https://www.intellectbooks.com/asset/8890/1/NL_NFC.pdf

  • 22.09.2022 22:36 | Anonymous member (Administrator)

    Special Issue in Digital Journalism

    Deadline: November 11, 2022

    Guest Editors: Gregory Perreault, Maxwell Foxman, Phoebe Maares, Valerie Hase

    This special issue in Digital Journalism invites submissions that theorize, describe, or contextualize epistemological shifts in journalism production. We welcome theoretically-informed and empirically-rigorous articles (using quantitative, qualitative, computational, and/or mixed methods) as well as conceptual articles that speak globally to related issues, including but not limited to:

    • (Meta-)theoretical frameworks, discourses, and methodological approaches for studying epistemologies of digital journalism production
    • The influence of emerging or under-researched news forms and genres (e.g., lifestyle journalism, fashion journalism, gaming/video journalism, podcast journalism, data journalism) on knowledge claims and production in the news.
    • Shifting journalistic roles, especially journalists' openness and epistemological boundaries, often on emerging platforms such as Instagram, TikTok, podcasting platforms, or messenger apps
    • Economic, technical, and cultural factors and contexts leading to epistemological shifts in what constitutes journalists and news, for instance the influence of time and economic pressure, precarity, new infrastructures and platforms for news consumption
    • Audience participation or disengagement with epistemic practices, as well as acceptance or rejection of journalistic claims

    Abstract deadline: 11 November 2022

    Manuscript deadline: 24 February 2023

    The full call can be found here: bit.ly/3qUVDcv

  • 22.09.2022 22:32 | Anonymous member (Administrator)

    Special issue of Frontiers in Communication

    Abstract Submission Deadline: 15 October 2022

    Manuscript Submission Deadline: 15 April 2023

    Editors: Sylvie Grosjean, Fred Matte, Maria Cherba, & Stephanie Fox

    Description: 

    Digital health technologies have emerged as a potential solution to transform health care systems into more sustainable organizations, and to support patient-centered care. A shift of health care from hospitals to patients’ homes is encouraged and facilitated by digital health technologies such as telemedicine, telecare-systems, mobile applications, tracking and sensor technologies, and artificial intelligence (AI)-based health technologies. These innovations provide new ways to communicate about health by playing an active role in how patients interact with health care providers or self-manage their disease at home. Technologies aiming to facilitate care at a distance (e.g., through teleconsultation or telecare systems), or to improve tailored health communication (e.g., by using mHealth or AI-based health technologies), affect care practices, care coordination, and social relations of care.

    Over the past decade, social science and humanities research has documented changes in the organization of care and the redistribution of responsibilities. Oudshoorn (2011), for example, investigates the redistribution of roles among patients, nurses, and physicians during the implementation of a remote cardiac monitoring device. In the same vein, AI-based health technologies transform how health care systems relate with patients by providing more patient-centered and personalized care services. Some technologies are developed in clinical or hospital contexts to support personalized medicine or improve diagnosis. Others are developed for use by patients and caregivers in their everyday life, and to support self-care and improve access to personalized care resources.

    These technologies provide access to tailored educational resources and enhanced health communication strategies. At the same time, their use presents complex social, organizational, communicational, and interactional challenges. Such challenges include building constructive relationships with technology, and improving health communication to engage people in self-care practices or limit possible physical, psychological, or emotional harms for patients. The integration of digital health technologies into clinical practice and the daily lives of patients thus remains a major challenge for health organizations.

    This Research Topic will focus on various communication practices related to the use of digital health technologies by patients and/or health care providers and will explore:

    (1) The ways in which these technologies reconfigure and transform health care organizations and the patient/provider interaction and relationship. For example:

    - How should physical examinations at a distance be performed? How do health care providers create positive relationships at a distance with patients? And what communication skills should health care providers develop to perform teleconsultations?

    - What sort of “invisible work” do patients and caregivers do when using telehealth technologies? What skills are needed to integrate these technologies into care practices?

    (2) The social and affective relationships people develop with, and through, digital health technologies. Tracing the “sociability” of these innovations, to put it with Pols & Moser (2009, 161) “might teach us something about why people do or do not like to use [them], by attending to what norms or ‘normativities’ they enact, how they structure interaction, and thus in what ways technologies help to shape ways of living with disease.” For example:

    - How do patients integrate (or not) telehealth technologies into their daily lives? What are the different ways of using them?

    - How can these technologies support self-care practices? How do telehealth technologies reconfigure patient-physician communication?

    - How does telehealth impact the coordination of care and the work of care teams?

    Empirical studies focusing on the use of care technologies in real-life settings are encouraged (e.g., ethnographic, narrative or visual approaches, interaction analysis based on ethnomethodological approach, conversational analysis, or multimodal analysis).

    Instructions: 

    Abstract length: 1000 words (max limits)

    Abstract format: Your abstract should simply be a summary of the article you plan to submit. Please include the following information in your abstract: purpose of the article, theoretical framework, method, results and discussion. 

    To submit your abstract, click on this link, then on Submit (top right) and follow the instructions: https://www.frontiersin.org/research-topics/40425/integrating-digital-health-technologies-in-clinical-practice-and-everyday-life-unfolding-innovative 

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