ECREA

European Communication Research
and Education Association

Log in

ECREA WEEKLY digest ARTICLES

  • 06.01.2022 11:02 | Anonymous member (Administrator)

    Revista Lusófona de Educação (RLE)

    Deadline: March 31, 2022

    Call for articles to be published in a thematic dossier in Revista Lusófona de Educação (RLE) as part of the scientific output of muSEAum – Branding the Sea Museums of Portugal, the FCT-funded research and innovation project

    Editors: Isabel Duarte, Nuno Cintra Torres, Célia Quico, Rita Grácio, Rute Muchacho, Eduardo Sarmento (CICANT -- Centre for Research in Applied Communication, Culture, and New Technologies, Lusófona University Lisbon, Portugal).

    muSEAum – Branding the Sea Museums of Portugal is a three-year FCT-funded research and innovation project (PTDT/EGE-OGE/29755/2017) developed by CICANT, a research unit of Lusófona University Lisbon.

    The project created the muSEAum network of around 70 sea museums -- museums with a direct or indirect relationship with the sea. Two books were produced (PDFs available at www.muSEAum.pt). Two webinar series and online workshops took place with the participation of several sea museums. Articles were published in national and international journals, some of them peer-reviewed. Researchers participated in national and international conferences. Two major conferences were organised. Interactive prototypes and models were developed and deployed. After an interregnum due to the Covid 19 restrictions, the third muSEAum conference will take place in April 2022.

    muSEAum is now pleased to invite researchers, academics, museum professionals, public bodies specialists, and other interested parties to present articles to be published in a thematic dossier entitled “The muSEAum: Water, Fire, Earth, Air” included in a forthcoming issue of Revista Lusófona de Educação (RLE). The articles accepted for publication will become part of the project’s scientific output.

    Background

    Museums are their collections, building, location, accessibilities, natural environment, community, professionals, resources, reputation and publics. Museums should promote the creation of "landscape communities" aware of their identity, involved in their preservation, participating in their sustainable development (Siena Charter ICOM Italy 2014). Museums inspire powerful and identity-building learning in children, young people, and communities. Investment in the arts and culture can drive improvements in the quality of the local environment and the standard of living of local communities. Regional and local museums promote local participation, identity, and common heritage. Museums have positive spill over impacts in the economy covering areas such as tourism, skills, improving productivity, and as catalysts for economic regeneration. The importance of the branding and marketing orientation in museums is today recognised as a management discipline of great importance. However, many small and medium-sized European museums need to improve their brand management. Periphery, management instability, scarcity of financial resources, marketing and technological skills are some of the major challenges facing museums located far from major urban centres. Other constraints are little or no audience research; social media not used to its full potential; local partnerships could help more; the use of the English language is lacking; merchandising is rare; only a tiny percentage of the budget is allocated to communications and advertising; a unique visitor experience as a branding concept needs to be developed; branding the museum is and irregular activity; digital marketing is rudimentary. Developmental areas are the visitor-centric approach; designing visitor journeys; positioning the museum in the cultural and tourist markets; segmenting and defining target audiences; communicating the brand message over a choice of platforms. In some countries, financial autonomy is restricted by national legal frameworks hampering initiatives and the proactive search of funding sources alternative to State and regional bodies. The Covid-19 pandemic caused great difficulties to museums, but many reacted with innovative solutions, many digital-based, providing valuable lessons for post-pandemic times.

    Topics

    The muSEAum: Ethnographic, archaeological, arts repository? Social, cultural, identity building heritage forum? Place branding asset?

    Branding: Can small and medium-sized museums compete in a brand-dense world?

    Networking and partnering: A burden or a must-have?

    Digital skills and technologies in post-pandemic times: What’s new?

    Best practices: Are big museum practices applicable by small and medium-sized museums?

    Funding: How can museums improve their financial resources within the constraints of the present legal framework?

    Submissions’ email

    museaum@ulusofona.pt

    Calendar

    Submission: March 31, 2022

    Evaluation: April 30, 2022

    Author notification: May 15, 2022

    Publication: Second semester 2022

    RLE submission rules

    Articles are accepted in Portuguese, English, French, or Castilian. Max. length: 40,000 characters with spaces, including the abstract with 1,500 characters in each of the four languages. Figures, tables (jpeg), images (jpeg) must not exceed 25 pages. See also revistas.ulusofona.pt/submissions

  • 06.01.2022 10:46 | Anonymous member (Administrator)

    University of Fribourg, Switzerland

    The Faculty of Economics and Social Sciences and Management (SES) of the University of Fribourg, Switzerland, hires a post-doc in the Department of Communication and Media Sciences (DCM). The successful candidate will provide teaching and research in the fields of quantitative methods, as well as in at least one of the following areas: strategic communication, media use and effects, political communication, media systems, media economics.

    The DCM provides an exceptional research environment based on interdisciplinary, innovative and dynamic collaboration at the intersection of communication, media, economics and management. With an emphasis on rigorous training and high-quality research, the SES Faculty provides an ideal environment to consolidate a career dedicated to research.

    Starting date: September 1st, 2022 or to be agreed

    Duration: 5 years (one-year trial period; renewable 4 years)

    Salary: Full-time position; the salary will be set in accordance with the guidelines of the University of Fribourg

    Tasks:

    The post-doc provides four hours of teaching per semester at the level of the Bachelor in Communication and Media Sciences and, if necessary, the Master in Business Communication. He/she is also required to supervise Bachelor and Master theses, as well as to conduct research projects of excellent quality, to publish the results and to try to obtain research funds.

    Profile

    Diploma:

    Excellent doctoral thesis in communication or closely related field

    Skills:

    The successful candidate must present in-depth knowledge and publications in the fields of strategic communication, media use and effects, political communication, media systems and/or media economics, as well as proven advanced quantitative methodological skills. Knowledge of experimental methods, programming languages and/or qualitative methods is considered an additional asset. The successful candidate knows how to plan and implement teachings at Bachelor and Master level.

    International research experience is an advantage

    Languages:

    Perfect command of French; very good command of English; good knowledge of German is considered an additional asset.

    Application

    Questions:

    Questions regarding the position and/or applications can be sent to Jolanda Wehrli (jolanda.wehrli@unifr.ch).

    Documents:

    The application file must contain:

    - cover letter specifying research interests and motivations,

    - CV containing the names of two academic reference persons,

    - list of scientific publications,

    - summary of 1 to 2 pages of the doctoral thesis,

    - evaluations of current teachings,

    - any other certificate deemed relevant.

    Deadline:

    The file must be sent as a single PDF file to Jolanda Wehrli (jolanda.wehrli@unifr.ch) no later than January 25, 2022.

    Link to pdf (english version): https://www.unifr.ch/dcm/fr/assets/public/files/jobs/2112MAss_en.pdf

    Link to pdf (french version): https://www.unifr.ch/dcm/fr/assets/public/files/jobs/2112MAss_fr.pdf

  • 01.01.2022 20:27 | Anonymous member (Administrator)

    May 4-6, 2022

    Madrid, Spain, Complutense University of Madrid

    Deadline for submissions (EXTENDED): January 31, 2022

    Conference Chair: Patricia Núñez Gómez

    The Child and Teen Consumption (CTC) Conferences address a wide range of topics linking childhood and adolescence with consumer environments in different social and institutional contexts. This forum aims to become a meeting place for scholars and practitioners to examine different issues affecting children for better or for worse, such as media, technology, privacy, climate change, social exclusion, and SDGs, from a multidisciplinary perspective of communication, sociology, education, anthropology, history, law, and psychology. Since the first edition in 2004 in Angoulême, France, the CTC Conferences have promoted original research on how children interact with the market and society, and how they construct their identity and relationships with peers, family members, brands, and organizations. More information on the CTC community can be found here: https://mshs.univpoitiers.fr/childandteenconsumption/

    The theme of the 10th Child and Teen Consumption Conference is “The future of childhood is now”. The changes we are experiencing on social, economic, technological and health levels make it necessary to study the role of children and adolescents from the vantage point of their reality, from all the spheres that affect them and bearing in mind the future we want for them and the one they want for themselves. As in previous editions, we want to open the debate on how the role of children and adolescents is changing in our society and look beyond.

    Proposals may examine a variety of topics including, but not limited to:

    CHILDREN, TEENS AND CONSUMER CULTURES

    • Children and adolescents as co-producers of consumer cultures
    • Children consumption mediators: point of sale, packaging, and promotions
    • Influencers and children, challenges for responsibility
    • Environment and branding for young consumers and children
    • Branding and gender marketing
    • Social relationships in brand building: family, friends, and school
    • Influence of intergenerational relationships on child and teen consumption trends

    DESIGNING FOR CHILDREN AND TEENS

    • Design of cultural, museum and touristic experiences aimed at children
    • Crowdsourcing and involving children in product / service co-design
    • Designing and manufacturing responsible products for children and young people
    • Brand building for disabled children

    CORPORATE SOCIAL RESPONSIBILITY TOWARDS YOUTH

    • Children and young people as CSR targets
    • Social inclusion and branding
    • Social responsibility towards technology and children
    • Regulation and legal challenges for the protection of children and young people

    CHILDREN, CULTURAL INDUSTRIES AND NEW MEDIA

    • Cultural industries, children, and young people
    • Digital literacy and digital media inequality
    • New consumption of audiovisual products
    • The challenge of new advertising media
    • Ethics and vulnerable audiences
    • Children's rights in media discourses

    SUSTAINABILTY IN YOUTH-ORIENTED MARKETS

    • Children as agents and prescribers of sustainability
    • SDGs (Sustainable Development Goals) and children in the sustainability strategy
    • The role of children in brand building for a sustainable future
    • Children's rights and globalization of consumption

    MARKET INEQUALITIES IMPACTING CHILDREN AND TEENS

    • Social inequalities and food consumption
    • Awareness and children in the face of social inequalities and climate change
    • Health and inequality, social responsibility towards children and young people
    • War, poverty and food insecurity for children
    • Brand messages about peace and justice in children’s lives

    CONSUMER EDUCATION AIMED AT YOUNG CONSUMERS

    • The role of brands in entertainment, persuasion, and education
    • Young people’s identity and ideology influenced by consumption
    • Adults’ role (parents, educators, managers) in education and responsible consumption
    • Critical views on consumer socialization and consumer education
    • The Anthropocene and the future of the child consumer

    RESEARCH METHODOLOGIES INVOLVING CHILDREN

    • New methodologies in research with children and young people
    • Research around brands, children, young people, and families
    • Researcher’s responsibility in investigating the links between children and marketplaces
    • Involving children in the design of public policies aimed at regulating marketplaces

    Please check ctc2022-home - CTC2022 for all the details about the conference and the submission process.

  • 29.12.2021 17:23 | Anonymous member (Administrator)

    Dígitos

    Deadline (EXTENDED): January 14, 2022

    Dígitos is a journal linked to the Language Theory and Communication Sciences Department of the University of Valencia, which welcomes publications about the impact of digital technologies.

    This call makes room for data sprints-based research and the practice of digital methods in the context of communication and media studies.

    Manuscripts must be unpublished and written in Spanish, Catalan, English, or French.

    Short-paper format (4.500-6.000 words) are welcome, giving priority to papers addressing the following topics:

    • Case studies or methodological protocols developed in a data sprint context for studying a specific phenomenon
    • Experimental/exploratory studies that trigger methodological or conceptual framework creation and software development
    • Data sprints as a form of learning and developing data-driven research design with digital methods
    • Data sprints as key to fostering collaboration and interdisciplinary research
    • The role of designers in data sprint contexts
    • Proposals for new dissemination formats of data-sprint technical reports

    Deadline EXTENDED for submitting documents: 14 January 2022

    Further information here:

    https://revistadigitos.com/documentos/CFP_Digitos8_EN.pdf

    https://revistadigitos.com/index.php/digitos

    The special issue is coordinated by Janna Joceli Omena (NOVA University Lisbon, iNOVA Media Lab & Public Data Lab), Beatrice Gobbo (Politecnico di Milano, Density Design Lab), Lorena Cano-Orón (University of Valencia) and Ana Marta M. Flores (NOVA University Lisbon, University of Coimbra & iNOVA Media Lab).

  • 29.12.2021 17:01 | Anonymous member (Administrator)

    IJFMA Vol. 8 No. 1 (2023)

    Deadline: June 20, 2022

    Guest Editors:

    • Pedro Pinto Neves - Lusófona University, HEI-Lab
    • Carla Sousa - Lusófona University, CICANT
    • Micaela Fonseca - Lusófona University, HEI-Lab
    • Sara Hasani Darabadi - London South Bank University

    Game-based learning has made tremendous progress in the past thirty years. Games and learning were once limited to more or less isolated experiments, with scholarship struggling to move past simply acknowledging and coming to grips with the undeniable potential of games for learning. Games struggled to understand learning, and learning struggled to understand games. Since then, entire programs for learning with games have been implemented across a significant cross-section of disciplines and learning contexts, robust studies of real applications of games in learning have been carried out, alongside the building of a robust body of method for designing games and pedagogy together. Games have become a realistic option for training in solving wicked problems, with non-obvious solutions, wherever creative, systems-oriented thinking is required.

    Currently, however, the use of games in learning and for serious purposes in general is still less ubiquitous than their vast potential would suggest. Games are now regularly used in learning owing to the work of researchers, educators, and game designers, but there is more to be done before they deliver on their full benefits.

    The field of Games-based Learning, or GBL, suffered from what Jaakko Stenros and Annika Waern classified as the Digital Fallacy – the tendency to regard analog games as a subset of digital games rather than the other way around. The development of games for learning may have been stymied somewhat by an excessive focus on digital games. Where boardgames were once associated with the past of games and learning and digital games with the future, there are now fresh insights and applications for boardgames in learning – alongside with their renaissance as games for entertainment. Digital games and boardgames for education are now joined by a broader, more inventive sense of playable media for education, including other analog forms such as locative and social space games, mixed-media forms such as Expanded Reality, and new frontiers in adaptive in intelligent systems.

    This special issue of the International Journal of Film and Media Arts invites game design researchers, researchers in games studies, designer-educators, pedagogists, and artists that have played with learning to submit papers that deal with but are not limited to the topics of:

    • Inclusion, co-creation and participative games
    • Game Design-based Learning
    • Game design models for Game-Based Learning
    • Integration of games in formal and informal educational contexts
    • Learning styles, behaviours and personalities in educational games
    • Adaptive games design for Game-Based Learning
    • Artificial Intelligence, Machine Learning, and Game-based Learning
    • Accessibility of Game-Based approaches
    • Games, Engagement and Flow

    Keywords: Games; Learning; Game-Based Learning; Education; Serious Gaming.

    Abstracts to be submitted by 20th June 2022.

    Provide two Word documents (.doc) with:

    1. ABSTRACT, no longer than 500 words with 5 keywords.

    The abstract should not have any reference to the authors or the institution they belong to. The authors must ensure that their manuscripts are prepared in such a way that they do not reveal their identities to reviewers, either directly or indirectly.

    2. BIO, no longer than 200 words. Name, Email address and institutional affiliation. Authors should indicate the call for papers they are submitting.

    Please submit to:

    anna.coutinho@ulusofona.pt or https://revistas.ulusofona.pt/index.php/ijfma/about/submissions

    Authors should indicate the call for papers they are submitting.

    Timeline for publication:

    • Abstract Submission: 20th June 2022
    • 1st round feedback from reviewers: 20th July 2022
    • Full Paper Submission: 30th September 2022
    • 2nd round feedback from reviewers: 30th November 2022
    • Final Revisions: 8th January 2023
    • Online Publication: 17th March 2023

    Submission online or via email will be made anonymously. Submissions will be reviewed by at least 2 peer reviewers. Accepted abstracts will be given guidelines for the preparation and submission of the final text for the 2nd round of double-blind peer reviews.

    No fees are not requested for submission or processing.

  • 22.12.2021 20:27 | Anonymous member (Administrator)

    July 18-19, 2022

    Virtual conference

    Deadline (extended abstracts): January 31, 2022

    IMPORTANT DATES

    Conference Date: July 18-19, 2022

    Papers (Extended Abstracts) Due: Jan. 31, 2022

    Workshops & Tutorials Due: Mar. 14, 2022

    Panels Due: Mar. 14, 2022

    Notification Due: Mar. 31, 2022

    We are pleased to announce the Call for Papers for the 2022 International Conference on Social Media & Society (#SMSociety)! #SMSociety will be held virtually on July 18th & 19th, 2022. The conference’s two-day program will feature live panels and paper presentations, tutorials, and networking events.

    In keeping with the conference’s inter- and transdisciplinary focus, we welcome both quantitative and qualitative scholarly and original submissions that crosses disciplinary boundaries and expands our understanding of current and future trends in social media research across many fields including (but not limited to): Communication, Computer Science, Education, Journalism, Information Science, Law, Management, Political Science, Psychology and Sociology.

    ABOUT THE CONFERENCE

    #SMSociety is a gathering of leading social media researchers from around the world. It is the premier venue for sharing and discovering new peer-reviewed interdisciplinary research on how social media affects society. Organized by the Social Media Lab at Ted Rogers School of Management at Ryerson University, #SMSociety provides participants with opportunities to exchange ideas, present original research, learn about recent and ongoing studies, and network with peers.

    NEW FOR 2022

    #SMSociety will switch from being an annual conference to a biennial conference. After 2022, the next iteration of #SMSociety will be in the summer of 2024 (exact date, location and format TBD).

    The Program Committee for #SMSociety will be authors who have submitted their papers to the conference for consideration. For a submission to be considered, one author from each submission is required to peer review (double blind) three other conference submissions.

    Instead of Full and WIP paper submissions, #SMSociety will now be inviting authors to submit extended abstracts with a 1k-1.5K word limit.

    The program will be organized in a way to support attendance across multiple time zones and will allow our authors to safely connect. All presentations will also be recorded and made available to registered attendees for a limited time after the conference.

    TOPICS OF INTEREST

    • Cyberbullying, Trolling and Antisocial Behavior
    • Digital Methods
    • Discourse and Public Opinion
    • Health and Wellbeing
    • Marketing and Outreach
    • Misinformation and Disinformation
    • Online and Offline Communities
    • Platform Governance and Regulation
    • Politics and Policy
    • Privacy, Security and Trust
    • Use and Users

    SUBMISSION DETAILS

    https://socialmediaandsociety.org/submit/

    PUBLICATIONS:

    Publication of Pre-prints and Datasets: To promote your work during and after the conference, authors of accepted papers (extended abstracts) are encouraged to share their work as a pre-print via EasyChair Preprint. Preprint will be accessible via the conference online program and other channels. If you have a dataset to share, you can also upload it to one of many data repositories such as Dataverse or figshare. Authors of accepted papers will then have an opportunity to provide a link to their pre-print and/or dataset for inclusion in the conference program.

    Journal Publications: We will circulate CFP to relevant journal special issues as they become available in 2022. (We hope that feedback received from other scholars during the review process and the Q&A part of your presentation will help you refine your ideas and develop your work into a full paper after the conference. Once ready, you are encouraged to submit your full paper to a journal of your choice.)

    ORGANIZING COMMITTEE

    Anatoliy Gruzd, Ryerson University

    Philip Mai, Ryerson University

    James Cook, University of Maine at Augusta

    Zoetanya Sujon, London College of Communication

    Chei Sian Lee, Nanyang Technological University

    Jenna Drenten, Loyola University Chicago

    Céline Yunya Song, Hong Kong Baptist University

    Katrin Weller, GESIS – Leibniz Institute for Social Sciences

    Felipe Soares, Ryerson University

  • 22.12.2021 20:23 | Anonymous member (Administrator)

    Deadline: March 14, 2022

    Call for Chapters for the 2nd volume of the series Reflections on Fashion Design and Media with the subtitle “Fashion Design and Media Arts Sustainability”.

    CICANT is a Research Centre where both solid theoretical work and rigorous applied research at the cross-section of media, society, literacies, arts, culture and technologies is developed. Critical to its research mission are knowledge creation activities that are oriented towards expanded research on two main subject areas. In CICANT those areas are organised in Research and Learning Communities (ReLeCo).

    The research group on Media Arts, Creative Industries and Technologies (MACIT) is focused on the socio-cultural and artistic uses of media technologies (visual, performative, photographic, cinematographic and sonic) at the intersection with the creative industries, both from a historical and contemporary perspective. The group has a robust research in the field and fosters a media practice-based artistic research in several areas and with a long and solid track on them.

    Regarding this matter, we open a call for Chapters for the 2nd volume of the series Reflections on Fashion Design and Media with the subtitle “Fashion Design and Media Arts Sustainability”

    Gradually, the fashion and luxury goods industry has been facing a sudden systemic change in the sector. Consumers have been changing their choice, looking more and more to live experiences and acquire “stories” instead of “things”. In this way, consumers inspire brands to invest more and more in hospitality and solidarity, in causes and ethical issues.

    Issues such as environmental protection are on the agenda and make the fashion industry reflect on its role into the system. From now on, we will watch and follow the transition from circularity to the heart of the decision processes of the artifact production system into the fashion system. This growing trend due to environmental and social concerns is mainly due to changes on the part of consumers. This series seeks to be accessible to a broad range of readers, publishing several volumes and chapters with interest for the debate on Fashion Design and the Media Arts, looking for results or revolutionary and decisive visions for the success of the field. All the chapters proposed must reveal high capacity for critical and reflexive analysis on the topic addressed while submitting ideas, solutions or examples of good practices in the field under discussion.

    Research topics:

    • Sustainable Projects
    • Education for Sustainability
    • Social Sustainability
    • Sustainable Brand Campaigns
    • Sustainable Fashion Communication
    • Sustainable Costumes
    • Sustainable Industry in fashion and Media Arts
    • Sustainable Techniques and Materials
    • Fashion Sustainability
    • Circular Fashion

    Editors:

    • Alexandra Cruchinho
    • Manuel José Damásio
    • José Gomes Pinto
    • José Carlos Neves

    Submission:

    The chapter to be submitted must be original and unpublished. Interested authors must follow the norms for submitting full chapter.

    The Full Chapters with 4000 to 7000 words must be submitted in editable text file (DOC. or DOCX.) with identification and numbers of the images to be inserted. Photographs, graphs, tables or other figures that complement the text must be submitted in a separate folder with the following features: 16cm width, 300PPI resolution, JPEG format (quality: 12/maximum).

    All submissions of chapter proposals will be forwarded to at least two members of the Editorial Review Board of the Book Series for Double Blind Review.

    The final decision on acceptance / revision / rejection will be based on the assessments received from the reviewers.

    Deadlines

    Full Chapters submission - 14 March 2022

    Submissions & Informations

    Ref: Cfc- Design & Media Book Series

    cicant@ulusofona.pt

  • 22.12.2021 20:23 | Anonymous member (Administrator)

    Edited volume (under discussion with Bristol University Press)

    Submission deadline: January 10, 2022

    The development of “Autonomous Weapon Systems” (AWS) has been subject to controversial discussions for years. Numerous political, academic or legal institutions and actors are debating the consequences and risks that arise with these technologies, in particular their ethical, social and political implications. Many are calling for strict regulation, even a global ban. Surprisingly, in these debates it is often unclear which technologies the term AWS primarily and precisely refers to. The associated meanings range from landmines to combat drones, from close-in weapon systems to humanoid robot soldiers or purely virtual cyber weapons. Besides this terminological ambiguity, it also remains inherently vague in what sense and to what degree these systems can be characterised as ‘autonomous’ at all.

    It is this uncertainty, in which reality, imagination, possibility and fiction get conflated, that makes AWS highly momentous, in particular when political or military decision-making is being based on potential or virtual scenarios. Research publications on the topic of autonomous weapons usually focus on their legal, political or ethical ramifications. Necessarily, the foundation of these works is (at least in part) also based on those potential or virtual scenarios.

    Against this background the publication project engages with the current social, political, cultural, ethical, security-related and military realities of autonomous weapons. The key proposition is that these can only be understood as a constant and complex dynamics between the actual technological developments and the potential futures that are associated with them. Only by reflecting and discussing fact, fiction and imagination, the real and the virtual, the full scope of this controversial technology becomes visible.

    Submitted articles are expected to analyse the diverse meanings of AWS. The volume focuses especially on approaches which tackle the various practices, discourses and techniques by which AWS are imagined and created as a military and political reality.

    Papers on the following larger themes are invited:

    • Fictions and imaginaries around AWS, including both cultural texts that are marked as fiction (e.g. science-fiction films and novels etc.) and those marked as non-fiction in journalism, politics or research.
    • A reflection of technologies and materialities, including specific human/machine entanglements of decision-making, technological agency or autonomy and ‘meaningful human control’. This reflection extends to larger philosophical motifs such as legal or moral responsibility, free will or consciousness.
    • the specific understandings and interpretations of AWS that are applied in political and ethical contexts, with a particular focus on the ways these meanings are translated into a political course of action, thus creating a reality in their own right.

    Relevant issues, phenomena and perspectives include but are not limited to

    • the anticipated futures of AWS and their implications for global military and security policies, regulatory and legal initiatives or military operations, in light of their use by states as well as non-state actors (e.g. terrorist groups or companies).
    • the historical perspectives (on imaginations and technological developments), political and military contexts and discourses (including policies and political communication) and representations in popular culture (e.g. killer robots or drone wars).
    • the potentials, risks, narratives and aesthetics that are associated with AWS, including cross-cultural and historical differences that expressly include those of and from the global South.

    We welcome contributions from scholars of diverse disciplines, such as (but not limited to) media studies, cultural studies, literature and film studies, media and communication studies, political science, security studies, science and technology studies or sociology.

    Submission process

    • Abstracts of max. 500 words in length (excl. references) should be submitted no later than 10 January 2022 to autonomous-weapons@hiig.de
    • Invitations for the submission of selected full manuscripts are sent out in February 2022.
    • Full manuscripts between 6,000 and 8,000 words (excluding references) to be submitted by June 2022.
    • Comprehensive review returned to authors in September 2022; final papers due in December 2022.
    • It is anticipated that the peer-reviewed edited volume will be published in 2023.

    If you have any questions, you can contact the editors via autonomous-weapons@hiig.de

    See also: https://www.hiig.de/autonomous-weapons-call-for-contributions/

    Editors

    • Dr. Thomas Christian Bächle, Alexander von Humboldt Institute for Internet and Society, Berlin
    • Jascha Bareis, Karlsruhe Institute of Technology
    • PD Dr. Christoph Ernst, University of Bonn
  • 22.12.2021 20:05 | Anonymous member (Administrator)

    January 13, 2022

    I am pleased to invite you to the next in the series of IPRA Thought Leadership webinars. The webinar EU opportunities: tapping into EU funds for your PR project will be presented by Jacqueline Purcell in conversation with Angele Giuliano on Thursday 13 January 2022 at 12.00 GMT/UCT (unadjusted).

    What is the webinar content?

    The webinar will adopt an interview format with Jacqueline Purcell drawing out information from EU specialist Angele Giuliano. We will learn about the approaches needed to qualify for EU funds, the multi-country approach required, as well as learning from successful case studies for EU funded grants and tenders. Many EU funded PR projects are relevant to countries outside of EU member states.

    How to join

    Register here at Airmeet. (The time shown should adjust to your device’s time zone.)

    A reminder will be sent 1 hour before the event.

    Background to IPRA

    IPRA, the International Public Relations Association, was established in 1955, and is the leading global network for PR professionals in their personal capacity. IPRA aims to advance trusted communication and the ethical practice of public relations. We do this through networking, our code of conduct and intellectual leadership of the profession. IPRA is the organiser of public relations' annual global competition, the Golden World Awards for Excellence (GWA). IPRA's services enable PR professionals to collaborate and be recognised. Members create content via our Thought Leadership essays, social media and our consultative status with the United Nations. GWA winners demonstrate PR excellence. IPRA welcomes all those who share our aims and who wish to be part of the IPRA worldwide fellowship. For more see www.ipra.org

    Background to Angele Giuliano

    Angele Giuliano is CEO and managing director of AcrossLimits, a company that empowers pre-qualified public and private organisations to engage with the EU. Her expertise is on making the best use of European opportunities for business growth. She was appointed a member of the advisory board of the EU Horizon2020 programme and is also an Innovation Champion of the European Innovation Council.

    Background to Jacqueline Purcell

    Jacqueline Purcell serves on the IPRA board, is the UK and Ireland chapter chair and an IPRA GWA judge. A published author, she is a fellow of the UK’s Higher Education Academy, and an accredited international business consultant and trainer. Purcell is CEO and co-founder of Jasper Alliance London, a company that positions organisations to maximise international opportunities and funding of worthy projects.

    Contact

    International Public Relations Association Secretariat

    United Kingdom

    secgen@ipra.orgTelephone +44 1634 818308

  • 17.12.2021 08:32 | Anonymous member (Administrator)

    Deadline: January 31, 2022

    Ethan and Joel Coen’s The Big Lebowski (1998) is lauded as the first cult film of the internet age, due in no small part to the role played by online communities in its gradual rise to popularity. It sees a travelling festival dedicated to it, The Lebowski Fest, celebrated annually across various cities in the USA and the UK since 2002 and 2008 respectively. Over years, the film’s protagonist has garnered such adoration that it led to the formation of a contemporary religion, Dudeism, in 2005, with a community of more than 600,000 members worldwide ordained through its simple online procedure. After being trashed initially, the film has gone on to garner critical acclaim and was even added to the USA's Library of Congress’ National Treasury in 2014. It has also drawn a fair share of scholarly attention with time in critical anthologies such as The Year's Work in Lebowski Studies (2009), The Big Lebowski and Philosophy: Keeping Your Mind Limber with Abiding Wisdom (2012), and Fan Phenomena: The Big Lebowski (2014). However, these represent only a fraction of the vast body of literature on the film, with numerous (aca)fan books, fan theories, and online forums passionately dissecting it as well. The film seems to have sustained its cultural relevance over the years — as evidenced by a Super Bowl commercial featuring its protagonist as well as popular films like Avengers: Endgame referencing it, in 2019, and a spinoff titled The Jesus Rolls releasing in 2020. As recently as August 2021, a reddit user posited that the underlying message of The Big Lebowski is more relevant now than it has ever been.

    As the 25th anniversary of its release draws closer, we look to revisit The Big Lebowski to facilitate and foster further scholarly dialogue on this film which seems well on its way to becoming a cultural artefact. For this, we seek original contributions of qualitative research that offer fresh perspectives on The Big Lebowski from a myriad of vantage points and analytical frameworks. Prospective strands of discussion include but are not limited to:

    • Film theory and The Big Lebowski
    • The filmography of the Coen brothers
    • The Big Lebowski’s b(l)ending of conventional genre norms
    • Cyberculture and The Big Lebowski
    • Fan(dom) studies and The Big Lebowski
    • The Lebowski lexicon
    • Philosophical readings of The Big Lebowski
    • Comparative studies of The Big Lebowski
    • The Big Lebowski in and as adaptation
    • Gender in The Big Lebowski
    • Queer aesthetics in The Big Lebowski
    • Reading The Big Lebowski through critical race theory
    • The Big Lebowski beyond the anglophone world

    We welcome interested contributors to submit Abstracts of around 250 words along with a bio- note of no more than 150 words as a single MS Word (.doc or .docx) file to cinej25yearsoflebowski@gmail.com by 31 January 2022. Authors of selected Abstracts will be invited to contribute full papers for a Special Section/Issue of the CINEJ Cinema Journal to be published around the 25th anniversary of The Big Lebowski’s release.

    Key Dates:

    • Abstract (250 words) Deadline: 31 January 2022
    • Intimation of Selection: 1 March 2022
    • Full paper (5,000-7,000 words) Deadline: 1 July 2022
    • Publication: Early 2023

    GUEST EDITORS:

    • Elloit Cardozo, independent scholar, Mumbai, India
    • Dr. Sachin Labade, Associate Professor of English, University of Mumbai, India

ECREA WEEKLY DIGEST

contact

ECREA

Chaussée de Waterloo 1151
1180 Uccle
Belgium

Who to contact

Support Young Scholars Fund

Help fund travel grants for young scholars who participate at ECC conferences. We accept individual and institutional donations.

DONATE!

CONNECT

Copyright 2017 ECREA | Privacy statement | Refunds policy