The section aims to serve as a Europe-wide network for scholars interested in research on all types of digital games, analyzing their use, effects, forms and contents.
The section welcomes diverse approaches to the field, from theoretical/critical works and methodological discussions to quantitative and qualitative empirical studies. Given the innovative and cross‐disciplinary nature of the section’s core subject, we welcome researchers from communication and media studies, but also from other disciplinary backgrounds, such as sociology, psychology, political sciences, humanities, business studies, education studies, design, or informatics.
Topics explored by the section include, but are not limited to:
A list of management team contacts is available on ECREA intranet
CLICK HERE (prior login required)
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