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  • 05.11.2026 15:24 | Anonymous member (Administrator)

    October 4-6, 2027

    Guadalajara (Mexico), Hanover (Germany) and online

    Deadline: January 31, 2027

    Language: English and Spanish

    Critical times challenge society to its core. They raise questions and tensions around who belongs to the society and which values will shape its future trajectories. Experiences of crises compel us to revisit past and present practices and to imagine alternative future societies we want to live in. Despite global dependence on Big Tech infrastructures leaving little leeway for alternative data practices and meanings, digital data have become indispensable for navigating the uncertainty of critical times. Today, these data come under threat, e.g. of loss or discontinuation of recording. At the same time, decisions about what data are kept, deleted, made visible, or hidden increasingly shape how crises, conflicts, and everyday forms of distress are experienced and governed. That concerns data about public health, precarious labour, and environmental degradation, as well as governmental and activist records of violence.

    Organizations such as truth commissions, governments, universities, alternative media, and civil society groups, all work with digital data to document various forms of harms and social suffering, sometimes not even acknowledged as a societal crisis. These data are crucial to design and manage public policies, to support social movements, to sustain collective memory, and to articulate critical narratives that include testimonies of crisis victims and survivors.

    Data Power 2027 invites empirical, methodological, and conceptual engagement with the critical role data play in both provoking and tackling current societal crises, including but not limited to the following questions:

    • How can data be preserved when they come under threat, and what alternative data practices, initiatives, and forms of resistance are emerging in critical times?
    • How do AI and automated decision-making reshape societally critical data practices and infrastructures and what is the role of infrastructural and data sovereignty in preserving situated local meanings?
    • What social tensions arise between remembering and forgetting in digital societies and what does it mean for the contemporary struggles for social justice?
    • How can different critical perspectives on data (e.g. human rights, environmental defense, and journalism) be brought together to navigate critical times?
    • How can NGOs, alternative media, social movements, and academia create shared spaces for acting upon data for exchanging their unique experiences, conceptual frameworks, and methodological tools?
    • How can data about various situations and experiences of crises be analyzed, visualized, and communicated without reproducing the violence they document?
    • What ethical protocols are needed when designing visual interfaces, maps, dashboards, archives, or narrative platforms based on sensitive data?

    We also invite interdisciplinary contributions on cross-cutting topics including issues of data power, in/equalities and in/justices, methodological reflections, participatory research, and reflections on academic knowledge production in critical times.

    We welcome contributions in different formats in English or Spanish:

    • Individual paper presentations
    • Closed panels of max. 5 papers
    • Workshops and Making & Doing sessions
    • Art-based presentations
    • Collaborative formats with field experts

    If you have questions or ideas for further presentation formats, please get in touch.

    The Data Power 2027 conference will take place in Guadalajara (Mexico), Hanover (Germany), and online. 

    Presenters in Guadalajara will have the option to present in either English or Spanish. Please add both an English and Spanish abstract to the submission form if you wish to present in Spanish. 

    Submission guidelines

    Please submit your abstract (max. 300 words) for individual presentations by 31.01.2027 using this submission form. You will be prompted to specify your preferred location for participation.

    Workshops, Making & Doing sessions, arts-based presentations and collaborative formats require a 300 word abstract outlining your proposal and required resources e.g. space, tech, number of participants. These should be submitted by email to datapowerconference@proton.me by 31.01.2027.

    Closed panel submissions of max. 5 papers require a panel title, brief abstracts describing the panel (max. 200 words) and each contribution (max. 300 words per paper). Please email closed panel submissions directly to datapowerconference@proton.me by 31.01.2027.

    Moderate conference fees with distinction between low-GDP and high-GDP countries and in line with the previous years will be charged for the conference participation. Details will follow in due time.

    Timeline

    Abstract submission deadline: 31.01.2027

    Decision notification: 28.02.2027

    Conference: 04.-06.10.2027

    Data Power 2027 conference team (Víctor Hugo Ábrego, Paloma López-Portillo, Narce Ruiz, Irina Zakharova, Friederike Bahl, Stefanie Büchner, Yana Boeva, Jo Bates, Juliane Jarke, Janaki Srinivasan) Datapowerconference.org

  • 05.11.2026 14:34 | Anonymous member (Administrator)

    Comunicazioni Sociali: Journal of Media, Performing Arts and Cultural Studies (special issue)

    Deadline: December 13, 2026

    Edited by: Gaia Amadori, Daniel Fernández Galeote, Paolo Ruffino and Alessandro Soriani

    Playing the Anthropocene: Interdisciplinary Perspectives on Ecogames

    Video games have become one of the most widespread and culturally significant media of our time. Beyond their role as entertainment – and despite frequently being targets of moral panic – they increasingly serve as spaces where players encounter, engage with and make sense of broader political and social questions (Soriani et al., 2026), including climate change and the ecological crisis. Ecogames (also referred to as green games, sustainability games or climate games) constitute a conceptual umbrella term encompassing games which aim to foster sustainability-oriented attitudes and behaviours among players and/or to reduce their ecological footprint through sustainable production, distribution, and gameplay practices (op de Beke et al., 2024). They address a wide range of themes, from climate change mitigation and adaptation to resource and energy management, pollution and waste, biodiversity conservation, deforestation, sustainability, and human–nature and more-than-human relationships. Although evidence on their effects on attitudes and behaviours remains mixed (op de Beke et al., 2024), ecogames can also be approached as spaces for critical reflection and meaning-making. In this view, they allow players to raise ethical questions, imagine alternative ecological futures and explore new relationships between humans, nonhuman beings and the environment (Grattarola, 2026; Ruffino, 2024).

    Ecogames are shaped by a diverse ecosystem of actors, spanning industry, academia and international organisations. At the industry level, the Playing for the Planet Alliance, launched in 2019 and facilitated by the United Nations Environment Programme, brings together game companies and trade bodies around measurable commitments. These concern both the sustainability of production, such as reducing carbon emissions, and the environmental content of games. The latter is promoted through the Alliance’s annual Green Game Jam, a challenge in which studios implement themed “green activations” in popular titles, often linked to fundraising for conservation organisations. The Alliance also makes resources available to the industry, including an annual report documenting members’ commitments and activations. Alongside this initiative, the Sustainable Games Alliance (SGA), a non-profit cooperative of developers, universities and associations, has introduced an industry standard for sustainability reporting and coordinates a network of academic researchers. Similarly, the IGDA Climate Special Interest Group, itself a member of SGA, is an open community of game developers and researchers which promotes grassroots climate action within studios and shares practical resources such as the “Environmental Game Design Playbook” (Whittle et al., 2022). Funded European programmes and academic collaborations are also contributing to this landscape, such as the Horizon-funded project STRATEGIES (Sustainable Transition for Europe’s Game Industries), which supports the sustainable transition of the game industry.


    Mirroring this diverse scenario, existing scholarship spans several interconnected research strands. Systematic and scoping reviews have mapped research on ecogames (e.g. Fernández Galeote et al., 2025; Ahmadov et al., 2025), highlighting a literature long centred on serious games and gamified interventions aimed at individual attitudinal and behavioural change. More recently, this literature has broadened to include commercial entertainment titles and goals such as critical reflection, community action and speculation about the future (Blake et al., 2026). A smaller set of mapping studies has instead catalogued the games themselves, classifying their design features, purposes, and audiences (e.g. Moossdorff & Vervoort, 2026; Stanitsas et al., 2019; Fernández Galeote & Hamari, 2021; Fernández Galeote et al., 2022).

    Ecocritical and environmental humanities, for their part, examine games as environmental texts that shape representations and imaginaries of nature, nonhuman life and ecological crisis (Ruffino, 2026; Chang, 2019; Aliano & Crowley, 2024). Empirical studies, in turn, investigate how gameplay relates to environmental knowledge, attitudes, perceptions and behaviours, drawing on survey-based, experimental, quasi-experimental and mixed-method designs (e.g. Ho et al., 2022; Janakiraman et al., 2021; Fernández Galeote et al., 2023).

    Pedagogical research adds a further angle, investigating how playful experiences become meaningful learning opportunities. Drawing on experiential, situated and critical approaches, it examines how players engage with complex socio-ecological systems and how learning emerges from game design, user agency, social interaction and critical reflection (Dieleman & Huisingh, 2006; Marín-Rubio et al., 2026).

    Community-oriented research shifts attention to players, with a specific focus on collaborative play, ecomodding and critical metagaming practices, exploring their potential to foster ecological reflection, sustainability discourse and climate communication (e.g. Lamerichs, 2024; Werning, 2021; McDonald et al., 2026).

    Widening the lens further, industry and material studies examine the environmental impact of gaming hardware and software, focusing on the material conditions of production and consumption (e.g. Abraham, 2022) as well as the working cultures, practices, and perspectives of game-industry professionals (Eggel & Fizek, 2026).

    Complementing these perspectives, analytical and design-oriented approaches provide tools for interpreting ecogames and supporting their development. The former examine ecogames’ design-related, cultural, communicative and contextual dimensions, enabling the assessment of their applications, strengths and limitations (e.g. Amadori, 2024, 2026; Kłosiński, 2025). The latter focus on how ecogames are conceived and built, identifying features that sustain engagement and learning and outlining procedures for designing and evaluating them (e.g. Bjørner & Schønau-Fog, 2024).

    Taken separately, these strands illuminate only part of the picture. Putting them into dialogue is key to capturing the nuances of ecogames and the plurality of approaches that study them. This call for papers, entitled Playing the Anthropocene: Interdisciplinary Perspectives on Ecogames, aims to foster such dialogue and to draw the scientific community’s attention to the field. It also invites a wider conversation on ecogames as spaces where responsibility and hope for the future are cultivated and alternative horizons can be critically interrogated.

    To this end, ecogames are understood in a broad sense, encompassing three complementary logics. The first is content- and goal-oriented: games and playful experiences that engage with environmental issues or seek to foster critical reflection and/or sustainability-oriented attitudes and behaviours. The second is process-oriented: games whose ‘ecological’ character lies in how they are produced, distributed and played. The third is reception-oriented: games that acquire an ecological meaning through players' (over)interpretations, even when their textual strategies contain no explicit reference to eco-themes.

    This breadth calls for equally plural approaches. Contributions may be theoretical, empirical, critical or design-oriented, and may draw on sociology, pedagogy, media and communication studies, game studies, semiotics and related fields. Diverse methodological traditions are welcome in exploring the cultural, educational, social and representational dimensions of ecogames.

    Within this framework, possible contributions include, but are not limited to:

    • Analyses of how ecogames represent environmental issues, such as climate change, biodiversity, resources and human–nature relationships.
    • Studies of players, communities and playing practices, including modding, streaming and online discussion.
    • Research on campaigns and "green activations" promoted by industry and non-industry stakeholders, including ambivalent cases where environmental engagement intersects with branding and corporate communication.
    • Educational and pedagogical perspectives on ecogames and playful experiences, including experiential and situated learning, critical environmental literacy, sustainability education and environmental citizenship.
    • Empirical studies of the relationship between play and knowledge, attitudes or behaviours, with attention to methodological design.
    • Critical perspectives on sustainability in the game industry, including production practices, reporting and greenwashing.
    • Regional and comparative perspectives on ecogames, including how they are produced, played, interpreted and used in different cultural, institutional and geographical contexts.

    Submission details

    December 13, 2026 – Deadline for abstract submission. Prospective authors are invited to submit an abstract of 300 to 400 words, accompanied by five keywords, the author' name, affiliation and contact details, and a short biographical note (max. 150 words), to the following email addresses: gaia.amadori@unicatt.it and redazione.cs@unicatt.it

    December 30, 2026 – Authors will be notified of proposal acceptance.

    April 30, 2027 – Deadline for submission of the full paper, if the proposal is accepted.

    Submission of a paper implies that it is unpublished and not under consideration for publication elsewhere.

    Articles must not exceed 5,000-6,000 words in English (including references). For editorial guidelines, please refer to the section “Guide for the authors” on the Comunicazioni Sociali website: https://comunicazionisociali.vitaepensiero.it/media/c49e263.pdf

    Contributions will be submitted through a double-blind peer review process.

    Issue 2/2027 of Comunicazioni Sociali will be published in September 2027 and will be available in open access on the journal’s website.

    References

    Ahmadov, T., Karimov, A., Durst, S., Saarela, M., Gerstlberger, W., Wahl, M. F., & Karkkainen, T. (2025). A two-phase systematic literature review on the use of serious games for sustainable environmental education. Interactive Learning Environments, 33, 1945-1966.

    Aliano, K. I., & Crowley, A. (Eds.). (2024). Video Games and Environmental Humanities: Playing to Save The World. Springer Nature.

    Amadori, G. (2024). Gaming for ecological activism: a multidimensional model for networks articulated through video games. Games and Culture, 19, 551-570.

    Amadori, G. (2026). Playing for the Planet? A Process-Centric Framework for Analyzing Ecogames in Commercial Platforms. Mediascapes journal, 27, 368-390.

    Bjørner, T., & Schønau-Fog, H. (2024). A dynamic engagement model to provide ecological awareness of the climate crisis through video games. In L. op de Beke, J. Raessens, S. Werning, & G. Farca (Eds.), Ecogames: Playful perspectives on the climate crisis (pp. 129-143). Amsterdam University Press.

    Blake, K., Arbieu, U., Castelló y Tickell, S., Gleave, A., Johnson, P., Kubo, T., Lai, S., Mameno, K., Marchini, S., Petros, C., Rodríguez-Sánchez, C., Sequeira, V., Tan, C., Zhou, K., & Veríssimo, D. (2026). How commercial video games engage with biodiversity and conservation: a systematic map of literature. ACM Games: Research and Practice, 4, 1-22.

    Chang, A. Y. (2019). Playing nature: Ecology in video games. University of Minnesota Press.

    Dieleman, H., & Huisingh, D. (2006). Games by which to learn and teach about sustainable development: Exploring the relevance of games and experiential learning for sustainability. Journal of Cleaner Production, 14, 837-847.

    Eggel, R., & Fizek, S. (2026). From pixels to planet: How game makers strive for planetary impact beyond the magic circle. In Abstract proceedings of DiGRA 2026.

    Fernández Galeote, D., & Hamari, J. (2021). Game-based climate change engagement: analyzing the potential of entertainment and serious games. Proceedings of the ACM on human-computer interaction, 5, 1-21.

    Fernández Galeote, D., Gabrielaitis, L., Guillén, G., & Hamari, J. (2025). Play, games, and gamification to support sustainability transitions: a scoping review and research agenda. Environmental Innovation and Societal Transitions, 57, 101025.

    Fernández Galeote, D., Legaki, N. Z., & Hamari, J. (2022). Avatar identities and climate change action in video games: analysis of mitigation and adaptation practices. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (pp. 1-18).

    Fernández Galeote, D., Legaki, N. Z., & Hamari, J. (2023). Text-and game-based communication for climate change attitude, self-efficacy, and behavior: A controlled experiment. Computers in Human Behavior, 149, 107930.

    Grattarola, M. (2026) Glitching Objects as Temporal Mediators: Hyperobject Temporality in NORCO. In Abstract Proceedings of DiGRA 2026.

    Ho, M. T., Nguyen, T. H. T., Nguyen, M. H., La, V. P., & Vuong, Q. H. (2022). Virtual tree, real impact: how simulated worlds associate with the perception of limited resources. Humanities and Social Sciences Communications, 9, 1-12.

    Janakiraman, S., Watson, S. L., Watson, W. R., & Newby, T. (2021). Effectiveness of digital games in producing environmentally friendly attitudes and behaviors: A mixed methods study. Computers & Education, 160, 104043.

    Kłosiński, M. (2025). Mapping game biopolitics. Games and Culture, 20, 1030-1049.

    Lamerichs, N. (2024). Sustainable fandom: Responsible consumption and play in game communities. In L. op de Beke, J. Raessens, S. Werning, & G. Farca (Eds.), Ecogames: Playful perspectives on the climate crisis (pp. 543–558). Amsterdam University Press.

    Marín-Rubio, K., Moldes-Rivas, V., & Casasús, P. A. (2026). Exploring Critical Utopian Gaming Pedagogy in a youth club in Barcelona. In Abstract Proceedings of DiGRA 2026.Marín-Rubio, K., Vilasís-Pamos, J., & Rubio-Campillo, X. (2026). The ecocritical dimensions of entertainment video games: A systematic review. Games and Culture, 15554120261437894.

    McDonald, R., Simon, B., & Earl, M. (2026, June). For the Trees: Envisioning Sustainable Futures Through Ecomodded Minecraft. In Abstract Proceedings of DiGRA 2026.

    Moossdorff, C., & Vervoort, J. (2026). Beyond awareness: Climate games as invitations to care for the future. Futures, 103760. op de Beke, L., Raessens, J., Werning, S., & Farca, G. (2024). Ecogames: Playful perspectives on the climate crisis. Amsterdam University Press.

    Ruffino, P. (2024). Videogames, the anthropocene, and other problems of scale: Methodological notes for the study of digital games in times of ecological crisis. Journal of Games Criticism, 6.

    Ruffino, P. (2026, forthcoming). Unplayable: Videogames for the Post-Anthropocene. MIT Press.

    Soriani A., Brooks A., Meriläinen M., Serada A. (Eds.)(2026). Educating for a Videogame Culture – Volume Two: Keep on Playing, Keep on Growing. Council of Europe Publishing.

    Stanitsas, M., Kirytopoulos, K., & Vareilles, E. (2019). Facilitating sustainability transition through serious games: A systematic literature review. Journal of Cleaner Production, 208, 924-936.

    Werning, S. (2021). Ecomodding. Understanding and communicating the climate crisis by co-creating commercial video games. communication +1, 8, 1-27.

    Whittle, C., York, T., Escuadra, P. A., Shonkwiler, G., Bille, H., Fayolle, A., McGregor, B., Hayes, S., Knight, F., Wills, A., Chang, A., & Fernández Galeote, D. (2022). The environmental game design playbook (presented by the IGDA Climate Special Interest Group). International Game Developers Association.

  • 05.11.2026 09:34 | Anonymous member (Administrator)

    November 17, 2026

    Online

    We are delighted to invite you to the online session “In-Game Purchase Literacies to Support Policy”, organised by MeLCi Lab and featuring Dr Carla Sousa, Assistant Researcher at Universidade Aberta, Portugal.

    The session will explore young people’s experiences of in-game purchases and the critical literacy skills that can help them understand the commercial mechanics and business models built into video games. Carla will discuss how these skills can support informed choices and rewarding gaming experiences, and how research in this area can inform policy.

    Carla’s interdisciplinary research spans psychology, games, interactive media, artificial intelligence, accessibility and digital inclusion, with particular interests in media and AI literacy, learning, equity and autonomy.

    Date: 17 November 2026

    Time: 14:00 (Lisbon time)

    Venue: Online via Microsoft Teams

    Registration: here.

    Read more: here.

    Details on how to join the session will be shared closer to the date.

    We look forward to welcoming you. Please feel free to share this invitation with colleagues and students who may be interested.

  • 04.11.2026 19:26 | Anonymous member (Administrator)

    We kindly invite you to participate in the 9th edition of the Young Media and Communication Scholars Mentoring Program of the Polish Communication Association. The Mentoring Program is addressed to Ph.D. and MA students who want to develop their research competencies under the guidance of renowned Polish researchers. Participation in the program is free of charge.

    Applications (in Polish or English) will be accepted until December 15, 2026. Application form and detailed information about mentors are available here: https://www.ptks.pl/en/programs/pca-mentoring-program 

    We encourage you to submit your application!

    If you have any additional questions, do not hesitate to contact us via: mentoring.fmmik@gmail.com

  • 04.11.2026 14:57 | Anonymous member (Administrator)

    DIAS

    The Department of Design, Media and Educational Science and the Danish Institute for Advanced Study (DIAS) at the University of Southern Denmark (SDU) seek an outstanding candidate to fill a position as tenure-track assistant professor/DIAS Fellow in Media Studies. The candidate is expected to start on 1st September 2027 or as soon as possible thereafter.

    We are looking for a researcher with clear potential for research excellence who thrives in and is inspired by interdisciplinary collaboration. The ideal candidate will contribute to high-quality media research in close collaboration with colleagues in the Media Research Group while embracing DIAS's mission of curiosity-driven inquiry and interdisciplinary dialogue. The successful candidate should have a strong and promising research profile within Media Studies and a demonstrated interest in collaborative and interdisciplinary research. The candidate will hold a joint position at the department and DIAS and should be prepared to engage in multiple and diverse research environments at SDU.

    Who are we looking for?

    We seek an ambitious and internationally oriented scholar with expertise in Media Studies who is eager to develop their research career within the DIAS framework.

    The position is open with regard to theoretical orientation, empirical focus and methodological approach. We are particularly interested in research that advances our understanding of the complex and evolving role of media in society and that contributes to contemporary debates concerning media, culture, technology and social change. We are looking for excellence in one or several of the following research areas (including, but not limited to):

    • media theory, media change and digital cultures 
    • platforms, social media, networked communication and datafication 
    • artificial intelligence and emerging media technologies 
    • media production, creative practice, media work and cultural industries 
    • audiovisual, interactive and auditory media, including film, television, games and podcasting 
    • media audiences, everyday media practices and participation 
    • media, sustainability and societal challenges

    We also welcome applicants whose research engages with media production and creative practices, including the cultural, technological, organisational and industrial conditions shaping contemporary media creation.

    Applicants with other profiles within Media Studies are also encouraged to apply.

    The successful candidate is expected to:

    • develop a strong international research profile and contribute actively to collaborative research initiatives, joint publications and externally funded research projects within the Media Research Group and the interdisciplinary environment at DIAS
    • contribute to high-quality research and publication activities
    • engage actively in interdisciplinary collaboration across SDU
    • contribute to attracting external research funding
    • participate in research dissemination and societal engagement
    • contribute to teaching, supervision and curriculum development in Media Studies at BA and MA level and, over time, to PhD supervision, while contributing to strengthen the connection between research and education
    • contribute actively to the academic and collegial life of both the department and DIAS.

    Qualifications

    The successful applicant must:

    • hold a PhD or similar qualifications within Media Studies
    • exhibit curiosity-driven research excellence, thinking beyond traditional boundaries
    • show potential for attracting external research funding. Experience in applying for external funding and a strong international network are considered comparative advantages
    • have a publication record that demonstrates their excellence and broad thinking
    • have relevant teaching and supervision experience at university level equivalent to that attained through a PhD degree, documented through a teaching portfolio
    • be fluent in English.

    Tenure-track programme

    The position is a tenure-track assistant professorship. During the tenure-track period, the assistant professor is expected to develop qualifications corresponding to associate professor level. Subject to a positive academic assessment before the end of the tenure-track period, the assistant professor will transfer to a permanent position as associate professor without a new advertisement.

    The tenure-track process includes annual follow-up, mentoring, and a formal midterm evaluation aimed at supporting the candidate’s development in research, teaching, external funding, knowledge exchange, and academic citizenship.

    The position is based at the Department of Design, Media and Educational Science in Odense and includes regular participation in DIAS and interdisciplinary collaboration.

    Danish Institute for Advanced Study (DIAS)

    DIAS at SDU is a hub for interdisciplinary excellence at and beyond the frontier of knowledge, bringing together outstanding researchers from various disciplines to foster groundbreaking interdisciplinary research and bold innovation. DIAS nurtures a collaborative and curiosity-driven environment, encouraging scholars to think outside the box and challenge conventional boundaries. The institute values open-minded exploration and an ambitious yet collegial atmosphere with a strong sense of community. Researchers affiliated with DIAS are expected to contribute actively to DIAS activities, and engage in interdisciplinary collaborations across faculties and departments, both nationally and internationally. 

    About the department and the Media Research Group

    The Department of Design, Media and Educational Sciences is one of two departments at the Faculty of Humanities at SDU. The department has approximately 150 employees and houses research and teaching in a wide range of different areas, including design studies, media studies, educational science, philosophy, information studies, library science, business communication and web communication. The department is located at Campus Odense, Campus Kolding and Campus Sønderborg.   

    Researchers in the department are organized in research groups that foster collaboration across job categories. The preferred candidate will join the Media Research Group, a group of 13 junior and senior members researching different aspects of media studies.

    The group is a collaborative and internationally oriented research environment with expertise across film, television, games, auditory media and social media. It combines historical and theoretical perspectives with research into contemporary media industries, media use and media cultures. Members of the group collaborate on research, education and publication activities and share a strong commitment to collegiality, intellectual curiosity and interdisciplinary engagement. Current research interests include digitalisation, artificial intelligence, sustainability, media industries, media audiences and the societal implications of media change. Applicants are encouraged to consider how their expertise may contribute to ongoing and future collaborations within the group.

    Working at University of Southern Denmark

    The International Staff Office (ISO) at SDU provides a variety of services for new employees, guests and people who consider applying for a job at the University of Southern Denmark. International staff in tenured positions will be offered Danish language training in connection with the employment and are expected to achieve Danish language competences at CEFR B2-level within 5 years from being appointed.

    The University is signatory of the Coalition for Advancing Research Assessment (CoARA). We wish our staff to reflect the diversity of society and thus welcomes applications from all qualified candidates regardless of personal background.

    Contact information

    Further information about the position may be obtained from Head of Department, Alexandra Holsting, aho@sdu.dk, or Head of Media Research Group, Prof. Susana Tosca, stosca@sdu.dk. Information about the department and the Faculty of Humanities is available on the University of Southern Denmark website.

    For further information about being a fellow at DIAS, please contact DIAS director Sten Rynning at +45 6550 2193 or via email at director-dias@sdu.dk.

    For questions related to CV, diplomas etc., please contact humfak-hr@sdu.dk 

    Conditions of employment

    Employment is governed by the collective agreement between the Danish Ministry of Finance and the Danish Confederation of Professional Associations (AC). 

    The salary comprises a seniority-based base salary and a centrally agreed supplement.

    Additional supplements may be negotiated locally.

    As of 1 August 2026, the annual salary for an Assistant Professor is DKK 480,224.96 (salary level 6), consisting of a base salary of DKK 417,456 and a supplement of DKK 62,768.96.

    All amounts are stated before tax, before added pension (18.07%), and any additional supplements. Pension contributions are paid by SDU, and both salary components (the annual salary and the supplement) are pensionable. For further information, please see SDU’s pages on salary, taxation, and general employment conditions.

    Persons employed in the position may, based on a specific individual managerial assessment, be exempted from time registration, also known as a “self-organizer”

    Application

    Applications must be submitted electronically and should include the following documents:

    • application letter
    • curriculum vitae
    • certificates and diplomas
    • complete list of publications
    • research plan for the coming years
    • Teaching portfolio – please read more here
    • Documentation of experience with knowledge exchange, collaboration, and external funding, where relevant
    • Up to 4 relevant publications. One pdf-file per publication should be attached. In case of co-authorship, a co-author statement must be submitted as part of the pdf-file. 

    References letters and other relevant qualifications may also be included. References may also be sent directly to humfak-hr@sdu.dk 

    All non-Danish documents must be translated into English.

    Application and all appendices must be in Danish, English or one of the Scandinavian languages. Please always include a copy of original diploma/certificates.  We only accept files in pdf-format no more than 10 MB per file. In case you have more than one file per field you need to combine the pdf-files into a single file, as each field handles only one file. We do not accept zip-files, jpg or other image files. All pdf-files must be unlocked and allow binding and may not be password protected.

    The assessment process

    Applications will be assessed by an assessment committee, and the applicant will receive the part of the evaluation that concerns them. The assessment report will subsequently be forwarded to the Head of Department who will assemble an appointments committee. An interview may form part of the overall assessment of the applicants' qualifications.   

    The committee may request additional information, and if so, it is the responsibility of the applicant to provide the necessary material.

    If the application does not meet the requirements mentioned above, the Faculty of Humanities may reject your application without further notice. Applications received after the deadline will neither be considered nor evaluated.

    Shortlisting and tests will be used in the assessment process. Please note that only a shortlisted applicant will receive an assessment. Here you can read more about shortlisting at SDU

    The application deadline is 1st March, 2027 at 11.59 PM/23.59 (CET).

    The University of Southern Denmark is committed to fostering an inclusive and welcoming environment. We encourage applications from all qualified candidates, regardless of personal background, and strive to reflect the diversity of society in our staff

    If you are not a Danish-speaking applicant, please ensure that you use the English website to access the electronic application form to receive further information in English.

    We recommend that as an international applicant you take the time to visit Working in Denmark where you will find information and facts about moving to, working and living in Denmark, as well as the International Staff Office at SDU. 

    About SDU

    SDU was founded in 1966 and now has more than 27,000 students, almost 20% of whom are from abroad. It has more than 3,800 employees, and 115 different study programmes in the fields of the humanities, social sciences, natural sciences, health sciences, and engineering. Its main campus is located in Odense, but SDU is present also in Kolding, Sønderborg, Esbjerg and Copenhagen.

    Apply HERE.

  • 04.11.2026 14:55 | Anonymous member (Administrator)

    April 15, 2027

    Online panels

    Deadline: November 16, 2027

    We invite interdisciplinary proposals exploring the Eurovision Song Contest through music, identity, media, language, politics, performance, gender and queer studies, fandom, diaspora, and pedagogy.

    Individual abstracts should be no more than 250 words.

    Extended submission deadline: November 16, 2026, at 11:59 p.m. Eastern Time.

    Submit a proposal through the KFLC abstract portal: https://kflc.as.uky.edu/form/submit-abstract  

    Call for papers: https://docs.google.com/document/d/1kECjA3o-COzlVp6kD9wNV6-aKIrcv00F/edit

  • 04.11.2026 14:53 | Anonymous member (Administrator)

    June 9–12, 2027

    Chicago, USA

    Deadline: January 22, 2027

    The 35th ACM Conference on User Modeling, Adaptation and Personalization (UMAP 2027) invites submissions of original research on user modeling, adaptation, personalization, and human-centered adaptive AI systems.

    UMAP 2027 welcomes theoretical, methodological, empirical, and applied contributions, including (but not limited to):

    • User modeling, adaptation, and personalization for intelligent interfaces and human–computer interaction.
    • Recommender systems, personalized search, information access, and conversational recommendation.
    • Machine learning, generative AI, LLMs, NLP, knowledge graphs, and multimodal approaches to personalization.
    • Adaptive and personalized agentic, conversational, and embodied AI.
    • Personalized healthcare, well-being, education, and collaborative systems.
    • Ethical, inclusive, explainable, and trustworthy personalization.
    • Evaluation, benchmarks, datasets, reproducibility, and human-centered evaluation of adaptive systems.

    Submission Types

    Full papers: Up to 8 pages of content, plus up to 2 pages of references. Accepted papers will appear in the main conference proceedings and be presented in plenary sessions.

    Short papers: Up to 4 pages of content, plus up to 2 pages of references. Submissions should present complete and focused research contributions and may be presented orally or as posters.

    Important Dates (Anywhere on Earth, AoE)

    • Abstract submission: January 22, 2027
    • Paper submission: January 29, 2027
    • Rebuttal: March 2–8, 2027
    • Acceptance notification: March 15, 2027
    • Camera-ready submission: March 30, 2027

    Submission Information

    Abstract registration is mandatory by January 22, 2027 and must include the paper title, abstract, and complete author list. The author list and author order cannot be changed after the abstract deadline.

    All submissions must be in English, follow the ACM double-column format, and be submitted electronically through EasyChair. UMAP 2027 follows a double-blind review process.

    Full Call for Papers and Submission Guidelines:

    https://um.org/umap2027/call-for-full-and-short-paper/

    We encourage researchers working on user modeling, personalization, recommender systems, adaptive interfaces, and human-centered AI to submit their work and share this call with interested colleagues.

    We look forward to your contributions to ACM UMAP 2027!

  • 04.11.2026 14:49 | Anonymous member (Administrator)

    November 6, 2026

    Please join us for the fifth event in the 2026 By/For: Photography & Democracy virtual lecture series, coming up this Friday, November 6, at 1pm ET: “Pop Art’s Other Histories” with Zahid R. Chaudhary. Learn more and register here. 

    We also invite you to explore the rest of this year’s series which includes leading thinkers Anne Strachan Cross & Matthew Fox-Amato, Vindhya Buthpitiya, Leigh Raiford, Jeehey Kim, Zahid R. Chaudhary, and Tiffany Fairey. Explore season two, view recordings, and register for all events here.  

    By/For: Photography & Democracy is a collaborative partnership between three photographic historians, Dr. Tom Allbeson, Dr. Colleen O’Reilly, and Helen Trompeteler. Our collective investigates photography’s assumed democratic credentials as an art form and a medium of mass communication. We believe a historical perspective on the complex relationship between photography and democracy is critical to understanding how the medium and related visual technologies can address the social and political issues of our time.

  • 04.11.2026 13:40 | Anonymous member (Administrator)

    Deadline: December 15, 2026

    The special issue invites contributions examining how Africa is represented across African and global media, with particular attention to the practices, power relations and inequalities that shape these representations. We welcome empirical and theoretical contributions addressing journalism, digital platforms, alternative media, visual cultures and transnational communication.

    Key details:

    • Submission deadline: 15 December 2026
    • Manuscript length: 6,000–8,500 words

    Full CFP and submission details: https://think.taylorandfrancis.com/special_issues/african-and-global-media-representations-of-africa/

    Guest editors: Sisanda Nkoala (University of the Western Cape), David Cheruiyot (University of Queensland) and Dani Madrid-Morales (University of Sheffield).

  • 04.11.2026 13:39 | Anonymous member (Administrator)

    We are pleased to announce that Connectist: Istanbul University Journal of Communication Sciences has been recognized as an Affiliate Journal of the International Communication Association (ICA).

    ICA is a leading international scholarly association dedicated to advancing the scholarly study of communication worldwide, with more than 7,000 members in more than 85 countries. Since 2003, ICA has been formally associated with the United Nations as a non-governmental organization. It promotes international research, scholarly exchange, and academic publishing in the field of communication.

    Established by the ICA Board in 2015, the Affiliate Journal program promotes high-quality communication research from diverse linguistic and regional contexts and enhances the international visibility of such research. With this recognition, Connectist joins a select group of six ICA Affiliate Journals worldwide.

    For more information about the ICA Affiliate Journal program: https://www.icahdq.org/page/Affiliatejournals

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